Let's Talk League of Legends Stats

We love League of Legends stats. We eat them for breakfast, lunch and dinner and even snack on them between meals. We pay for their dinner on dates and always are sure to open the door for them. When they talk, we put our phones down and listen with our full attention. This is why we are sharing our love in our stats 101 article.

Our entire company revolves around statistics; recording them, creating new ones and drawing conclusions from them. Statistics also fuel our Fantasy Platform from start to finish, so it is important that everybody is able to read and understand the stats easily.

To start, it is vital that everybody knows and understands the Scoring System we use to calculate Fantasy Points and the League of Legends stats we draw the points from.


Kills = 3 points
Deaths = (-1) point
Assist = 1.5 Points
Creep Score = 0.02 points

*Captain bonus*: If you correctly select the Champion that you Captain plays for a game, you get 50% bonus points to the Fantasy Points he scores in that game (actual score x 1.5)


Win = 2 points
Win <20min = 5 points (in addition to +2 Win points)
Win 20min – 30min = 2 points (in addition to +2 Win points)

Turret Destroyed = 1 point
First Turret Bonus = 1 point (in addition to Turret Destroyed point)
First Blood = 2 points

Dragon killed = 2 points
Baron killed = 3 points
Rift Herald killed = 2 points

While these numbers are technically the only numbers that matter for fantasy scoring, there are a lot of other League of Legends stats that are important for fantasy analysis. We have tons of unique advanced LoL analytics and statistics featured in our Research Tab, built into our Lineup Table and we reference them in every article within our Content Hub. Understanding these stats and using them to build your lineup are what separates the noobs from the champs!

Stats 101: Popular League of Legends Stats

  • KDA: Kill Death Assist Ratio – Ratio to track how many positive impacts (Kill or Assist) a player has on fights compared to negative (Deaths). A low KDA (under 2.0) is a sign of poor fantasy production since players lose points for Deaths.
    • Calculated (Kills + Assists) divided by (Deaths)


  • KP: Kill Participation – Ratio of how many of a Team’s Kills a player has a role in (Kill or Assist). You want a player on a team who fights, but it only matters if your player is getting in the action or not.
    • Calculated: (Kills + Assists) divided by (Total Team Kills)


  • Team %: This is used often for a few different stats, primarily Gold and Damage. Team Damage/Gold % show how much a team’s total a single player accounts for. This shows what players are ‘carrying’ for a team, either in damage or resources.
    • Calculated: (Player Total Gold) divided by (Team Total Gold)


  • CKPM (also can be seen as K+D/min): Combined Kills Per Minute: This stat measures a team or player’s aggressiveness and playstyle, showing how often they fight across the map. More fights mean more fantasy scoring opportunities for players.
    • Calculated: (Kills + Deaths) divided by (Total Minutes Played)


  • KPW (Kills per Win) / DPL (Deaths per Loss): – This is a targeted version of Kills per Game, taking it a step further in determining expected performance in certain situations. If you think a team will win a match, KPW is more of what you can expect for a team rather than their Kills/game average.
    • Calculated: (Kill Totals across all Wins) divided by (Total Number of Wins)


  • Meta Champs: This isn’t a single League of Legends stat, but this category displays the Champions that are most likely to be picked for each player. The ‘Meta Champs’ are calculated by evaluating what the a specific player has played while factoring in the most played Champions by other players in the same role. This will help you choose the strongest options for your Captain!

Even if you have been playing LoL since Season 1 and know everything about every detail of the game and pro scene, you may be new to the League of Legends stats for fantasy. The best players, strategies and League of Legends stats  do not always translate over to fantasy. There are plenty of fantasy-focused terms and stats we will be using in our content throughout the season.

Scoring System for League of Legend Stats


    • Kills – Landing the final blow of damage onto an opposing player. Only 1 player can be credited with a Kill for each Death
    • Deaths – HP being brought to zero, either by opposing player or NPC
    • Assists – Contributing to a Kill of an opponent without landing the final blow. There can be up to 4 assists per Kill (one for each teammate)
    • CS (Creep Score) – A point of CS is given for each minion or neutral monster killed


      • Turrets – Destructible buildings on each side of map that protect the base. Each team has 11, each can only be destroyed once. Also known as Turrets.
      • Dragons – Neutral Monster on map that provides a permanent buff to the team when killed. Spawns initially at 5:00, respawns 5 minutes after dying. Also known as Drakes
      • Barons – Large neutral Monster that provides a temporary buff to the team when killed, buffing minions as well. Spawns initially at 5:00, respawns 6 minutes after dying.
      • Rift Herald – Neutral monster that drops a usable item for a player when killed. Spawns initially at 8:00, respawns 6 minutes after dying.
      • First Blood – Recording the first kill of the game (and one of the cooler League of Legend stats).
      • First Turret – Destroying the very first Turret of the game (only 1 per game)

Fantasy Analysis Terms

Opponent Matchups

    • Going deeper than just ‘good team’ and ‘bad team,’ our Opponent Matchup rankings orders teams by the amount of Fantasy Points they allow players in a specific role to score on average.
    • Example: Of all LCS/LEC teams, Fnatic allows the 2nd fewest points per game to opposing Junglers (FNC 2nd).

Floor vs Ceiling:

      • Floor: The lowest amount of points a player is expected to score. So if a player has a strong history of putting a good totals, he would have a high floor, meaning he is pretty much guaranteed to give you at least a solid amount of point. If he has a history of putting a random AWFUL performances, he would have a low floor. Think of Floor as meaning ‘guaranteed minimum
      • Ceiling: The same thing as floor except instead of minimum points, it refers to ‘guaranteed maximum.’ So if a player, Perkz, has the ability to have massive games, he has a high ceiling (also referred to as ‘Upside’).

Scoring Opportunities:

    • Outside of Creep Score, the only time a player can score points is around Kills. So a team that looks to create more fights, ends up creating more ‘Scoring Opportunities’ for players. To a lesser degree this term also works for Teams when referring to Objectives. A Team who plays longer games opens up more scoring opportunities based on their wider range of League of Legends stats.

Sleeper vs Bust:

    • Sleeper is a term used to describe a player who is either an unpopular option or priced very low, that can greatly outperform expectations. Bust is the opposite, a popular or high priced player that you are predicting to fail at meeting expectations.


    • Building your lineup is all about finding VALUE! What does that mean though? Well, Value is related to pricing, so if two players are priced the same, they are ‘valued’ the same and therefore are predicted to score pretty much the same amount of points. If one of those two players were to outscore the other player AND outscore players who were more expensive than him, he returned great Value! (outperforming expectations) All teams can spend $1.5mil on their lineup, so the winner is whoever gets the most Value out of that money, getting the most points per dollar spent.

Thank you for reading out League of Legends Stats article!